Digital+Media+Analysis

Description:


 * Digital media** is a form of [|electronic media] where data is stored in [|digital] (as opposed to [|analog] ) form. It can refer to the technical aspect of [|storage] and [|transmission] (e.g. [|hard disk drives] or [|computer networking] ) of information or to the "end product", such as [|digital video], [|augmented reality] or [|digital art].

Best Practices: Using technology to enhance content - not just for the sake of technology. Making content applicable. Choosing the best technology for assignments and projects.

Examples: digital cameras, document cameras, flip cameras, podcasts, audio, gaming, e-readers, computers/laptops, TVs, cell phones, Wii, Kindle, Nook, and the list goes on...

How would you use it? video science experiments, modeling, add "real live" lessons to Moodle (absent students, student review, enrichment, parent review)

Challenges: cost, availability, technical difficulties, all media in sync, everyday "wear and tear", training for teachers,

Reflection: There needs to be a balance between use of technology and good teaching practices.

Resources: http://www.guardian.co.uk/classroom-innovation/creative-schools-digital-media

www.dig**media**.org/